Don't put any money into a card unless you think it will be a regular part of the lineup for some time. Once players have 10 cards that fit in NBA 2K22 MT lineup, grade each of them simultaneously. This speeds up the process , and also ensures that the entire lineup generates an MT throughout the game.
The caveat here is that the cards can't be used for a while during grading. However, it's still a good idea to grade them ten at once before leaving to go to work before returning to a machine for making currency. If the cards are still being evaluated, play some single-player games while the process ends and it's well worth it.
Leavers will not lose their $10,000 VC and those who are remaining can play against very easy AI opponents. It's quite an undertaking, however when you consider that 10,000 VC potentially only the line for every game thrown the chance exists to make money, with small risk.
NBA 2K22 comes with a myriad of badges for enhancing their MyPlayer build, but not all of them effectively give your baller a worthwhile buff. We've already talked about some of the best badges as well as MyPlayer build options to get a leg up on the rest of the field, but now let's take a look at some of the worst picks. Here are 10 of the worst badges you can find in NBA 2K22 spread across shooting defensive, finishing, and playmaking.
As is the case with every topic related to MyPlayer Builds, even if we believe these badges are to be the 10 worst badges available, however, that doesn't mean they shouldn't help with the specific build class. There are numerous options to create an effective MyPlayer to play MT 2K22, but these are the badges we think won't cut most arrangements.